Freelance Digital Artist for 2D/3D, Conceptual Art, Modeling, Texturing,
Animation, Logo Creation, Branding, Webdevelopement and Design.
Take your model from a dense mesh and turn it onto game engine conform topology.
Retopology done based on functional anatomy of the mesh for animation and rigging.
Taking models and turn them into fully rigged characters or objects for usage in games or film-sequences.